Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Warning: Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Returns whether, at least, the track's metadata has been loaded. Note: Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. Removes the audio group with the given ID. For normal projects, authors are encouraged to continue to use the StoryInit special named passage. See the <> macro for its replacement. Removes all instances of the given members from the array and returns a new array containing the removed members. This macro is an alias for <>. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. See Save API for more information. This method has been deprecated and should no longer be used. To do so, click on the name of your story in its main "story map" view. Note: At the very least you will need to specify a .passage-out style that defines the transition's end state. Executes its contents and replaces the contents of the selected element(s) with the output. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Thus, a call to UIBar.stow() may also be necessary. Note: IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. See LoadScreen API for more information. Does not modify the original. Selects the element that contains passage elements. Does not modify the original. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Returns the given number clamped to the specified bounds. All these instructions are based on the SugarCube story format. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. You will also need to specify a .link-visited style that defines the properties visited links should have. Does not currently remove the track from either groups or playlists. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Deprecated: Note: Activates the moment at the given offset from the active (present) moment within the full state history and show it. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. See Also: If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. Returns whether playback of the playlist has been paused. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Note: Returns whether any moments with the given title exist within the extended past history (expired + past). See <> for more information. Attaches single-use event handlers to the selected tracks. <> macro events allow the execution of JavaScript code at specific points during typing. The template markup begins with a question mark (?) Creates a link that undoes past moments within the story history. You should see one line, press the arrow on the side to see all of it. See Config.macros.maxLoopIterations for more information. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. See Story API for more information. See Macro API for more information. Displays the loading screen, if necessary. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Passage navigation terminates all pending timed executions. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Returns whether fullscreen mode is currently active. Returns the number of times that the given member was found within the array, starting the search at position. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . All widgets may access arguments passed to them via the _args special variable. Returns whether the UI bar is currently stowed. Creates a cycling link, used to modify the value of the variable with the given name. Attaches event handlers to the selected tracks. Upon a successful match, the matching case will have its contents executed. Returns the AudioTrack instance with the given track ID, or null on failure. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. When used to set the mute state, returns a reference to the current AudioList instance for chaining. Etc. When a saved story is loaded, the state loaded from the save replaces the current state. Warning: May be terminated by a <> macro. Returns an AudioRunner instance for the tracks matching the given selector. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. You will, very likely, never need to use State.current directly within your code. Returns a reference to the Dialog object for chaining. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Returns a reference to the current temporary variables store (equivalent to: State.temporary). For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Load and integrate external CSS stylesheets. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Note: See the :passagedisplay event for its replacement. Shows the UI bar. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. Returns whether playback of the playlist has been stopped. Anything from a number to a series of characters can be stored in a variable. Warning: Stows the UI bar, so that it takes up less space. A right angle bracket (>) that begins a line defines the blockquote markup. Note: Returns whether the named template exists. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Does not modify the original. In general, look to the .random() method instead. Configuration API. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Returns the number of currently registered on-load handlers. Thus, storing them within story variables is generally wasteful. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. . Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). The StoryInit special passage is normally the best place to set up tracks. See Also: If no name is given, resets all settings. Note: This macro has been deprecated and should no longer be used. Triggered at the end of passage navigation. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Registers the passage as an initialization passage. Request that the browser enter fullscreen mode. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Each event is represented by an object that has properties that may be used to get additional information about what happened. The strings API object has been replaced by the l10nStrings object. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Requirements. Used to populate the story's menu items in the UI bar (element ID: menu-story). This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. In SugarCube, they come in two types: story variables and temporary variables. Wikifies the given content source(s) and appends the result to the target element(s). This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. StoryMenu, etc. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. The DOM macros do have a limitation that you should familiarize yourself with. See UIBar API for more information. String: The expression yields a string valuee.g.. Returns the number of milliseconds that have passed since the current passage was rendered to the page. See UI API for more information. Returns whether the engine is processing a turni.e., passage navigation has been triggered. A variable is a bit of storage where you may stash a value for later use. Cannot delete tracks solely under the control of a playlist. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. The StoryInit special passage is normally the best place to set up groups. Returns a reference to the dialog's content area. For example, if a value "is" strictly the . If its return value is truthy, the save is allowed to continue unperturbed. Executes its contents and prepends the output to the contents of the selected element(s). Caveat for Internet Explorer: SugarCube only supports IE 9. Wikifies the given content source(s) and appends the result to the target element(s). The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Returns whether the given member was found within the array, starting the search at position. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. See the .includes() method for its replacement. Returns whether the history navigation was successful (should only fail if already at the end of the full history). Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Thus, all volume adjustments are ignored by the device, though muting should work normally. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Selects all external link elements within the passage elemente.g., links to other pages and websites. Probably most useful when paired with <>. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Fullscreen API. This temporary playthrough session is intended to prevent players from losing data. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. Additionally. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Warning: Generates no output. Array<string>) The URLs of the external stylesheets to import. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Combining the <<set> and <<if> macros. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Tip: Returns the title of the passage associated with the active (present) moment. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Note: Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Returns whether playback of the track has been stopped. Expressions are simply units of code that yield values when evaluated. The callback is passed one parameter, the original destination passage title. This macro has been deprecated and should no longer be used. Returns whether both the slot saves and autosave are available and ready. See the :passagestart event for its replacement. Deprecated: Periods of ellipsis () signify data that is generated at compile time. Used to populate the contents of the Share dialog. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Determines whether outgoing passage transitions are enabled. Returns a reference to the UIBar object for chaining. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. May be called with, optional, link text or with a link or image markup. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Returns the given string with all regular expression metacharacters escaped. Tag it with the appropriate media passage special tag, and only that tagsee below. This only affects test mode. See Also: Note: Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Audio tracks encapsulate and provide a consistent interface to an audio resource. Deserializes the given save string, created via Save.serialize(), and loads the save. Stops playback of the playlist and forces its tracks to drop any existing data. Events are messages that are sent (a.k.a. UIBar API. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Returns a random member from the array or array-like object. These instances will be noted. All changes within this version are elective changes that you may address at your leisure. See the .flat() method for its replacement. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. You can use custom style markup or HTML to create the elements, and then target them with a query selector. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Note: Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Deprecated: See Setting API for more information. Renders the message prefixed with the name of the macro and returns false. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Does not modify the original. Iterates through all enumerable entries of the given collection. Note: A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Attaches event handlers to the track. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Identical to calling .map().flat(). This allows you to fine tune for those cases. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. You will also need some CSS styles to make this workexamples given below. Concatenates one or more members to the end of the base array and returns the result as a new array. Determines whether saving is allowed within the current context. Template API. Deprecated: All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Selects all internal link elements within the passage elemente.g., passage and macro links. See Guide: Media Passages for more information. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Returns whether the UI bar is currently hidden. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Note: It must contain, at least, an element with the ID passages that will be the main passage display area. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Player settings object, set up by the author/developer. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Registers the passage as an image passage. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . blazing fast internet with unlimited dataespecially true for mobile users. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Determines whether the autosave is created/updated when passages are displayed. Used to populate the authorial byline area in the UI bar (element ID: story-author). For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Acquires a loading screen lock and returns its ID. To delete a watch, click the button next to its name in the watch panel. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Warning: No line-break control mechanisms are used in the following examples for readability. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Returns whether the passage with the given title occurred within the story history. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Warning: In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Property attributes, including getters/setters, and symbol properties. Creates a listbox, used to modify the value of the variable with the given name. The .hasData() method is generally more useful. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Note: To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Warning: Note: SugarCube 1.x - The legacy version . Returns whether any moments with the given title exist within the past in-play history (past only). Removes the specified key, and its associated value, from the story metadata store. SimpleAudio API, AudioRunner API, and AudioList API. Note: This method has been deprecated and should no longer be used. Note: The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. Macro API. Caches an audio track for use by the other audio macros. The active passage's name will be added as its ID (see: Passage Conversions). Creates a link that navigates forward to a previously visited passage. Used within <> macros. Returns whether the dialog is currently open. Deprecated: See Also: For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Setting API. In Twine, a variable is a way of storing and acting on data of some sort. The API automatically calls this method at startup, so you should never need to call this method manually. Note: Removes classes from the selected element(s). This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. See Guide: Media Passages for more information. Used to populate the story's caption area in the UI bar (element ID: story-caption). . Warning: Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Returns the value associated with the specified key from the story metadata store. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. Warning: To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Removes and returns the first member from the array, or undefined if the array is empty. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. All changes within this version are breaking changes that you must address immediately. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Returns the first member from the array. Warning: Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Passage display. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Functionally identical to <>. Activates the moment at the given index within the full state history and show it. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Returns whether the given substring was found within the string, starting the search at position. The story menu only displays linksspecifically, anything that creates an anchor element (). Selects all internal link elements within the passage element who have been disablede.g., already chosen. Renders the selected passage into the target element, replacing any existing content, and returns the element. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. predisplay tasks have been deprecated and should no longer be used. Does not modify the original. Making a new story To make a new story, press the button labelled + Story.