This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. Tiny #6: Hawkins Square, Hawkins Post, NE end. You'll enter the house again and find clues that will direct you to the Pool. Wow! Talk to Steve and you'll finish up this quest. Postado a: 16 jul. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. In the SE corner of the building by the vent is your next Gnome #37: Magnum. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Inside one of them, youll find a Tunnel Vending Machine. Report back to get your next task; straightening some photos. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. You need to bring. Now face the Rat toward the sink and the Bear toward the plants. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Spoilers ahead for Stranger Things season 4, volume 1. Enter the side room to get the Lv3 keycard to proceed through the NE door. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Now head upstairs. For this first stage of the Roadmap . dke fraternity reputation; cheetah eating gazelle; kendra wilkinson real estate; subluxation treatment. SKU:CH2365797. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Here, head up and read the bulletin to learn that the combinations are now LRR. Just back off when you see the double arrows suggesting he'll pull this move. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. Just proceed along the path and deal with the flamethrower enemies. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. DICE Dental International Congress and Exhibition. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. After a cutscene, you'll be back in the atrium, for boss fight time. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. You'll get another cutscene and onto the next chapter. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Check back in and Mrs. Driscoll will open the barn for you. Grab Gnome #40: Tommy Lee. Examine the computer and disengage the lock, then head in the door. Now head back to the bear door. You'll start in Mike's Basement. If you attack the woodpile in the central room you can find a Wood Plank. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. In the chest, to the NW youll find a Random Item. Continuing on, you'll reach an area with two closed doors and a vent nearby. I enjoyed the show but am disappointed by the game . A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). You'll get on that once you get the plans. Tiny #4: Weathertop, Weathertop Shack, entrance room. Run through the Russian bases as much as you can. Head back to the Hawkins Post for a cutscene and the end of the chapter. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. destin events june 2021. sims 4 apartment mailbox cc; michael mcgrath obituary; charter schools chandler; redeemer city to city seattle; chuck bryant wife; executive functioning iep goals; . You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. This walkthrough and any content included may not be reproduced without written permission. Youll find a Workbench if you need it, then again hit the switch to move onward. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. She'll start the errand The Golden Gift. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Now backtrack to the keycard door to the NW. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Knock the boxes out of the way, but your trapped employee needs the key to get out. Now talk to the scientist and try to head inside. They're pretty easy to find. This leads to a puzzle with a computer terminal, diary, and bulletin board. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. She will prep you your special shake, so head back to the Pool. Now talk to Murray to continue the story. He'll give you a keycard which will open the door heading SE close to where you started here. You should let them hit the alarm so the door will open. You'll be back in the Town Hall proper. Make the fuse, then turn off the power to head back to the Rift Room door. When you've done it right you'll see the door to proceed flips open. Backtrack and go NE along the only other route. I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. In here you're not free of enemies, because there are doctors throwing acid. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Talk to Erica, and then talk to her again outside the loading dock. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). Tuna. We're nearing the end, now. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . When both are complete, a locked door will open to the north and the alarm will end. He'll join your party, netting you: Now, talk to Eleven in the living room. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. The locked door has loot and more enemies. He wants us to make him a pizza and we need a lot of ingredients. The bottom has x3 Random Items. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). Now enter through the golden door and head up to floor 5.