1 . The fact that people stay away from impact weapons if they can is a great example. Obtained From: Sister Liches. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. that is pure and simple, OVERPOWERED! Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Update Infobox Data New player here. everyone wants OP builds that pretty much trivialize the entire game. Armor --> Infinity, Damage (except for Bleed) -->0. . that is pure and simple, OVERPOWERED! In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Found the internet! Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Only increases the Impact damage of rifles. These are the most common damage types. so, what does everyone think of this idea?, some constructive feedback would be nice. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. If armor didn't scale and was fixed, these numbers won't change regardless of level. Duviri isn't just another open world - it's an entirely new way to experience Warframe. This is even though Fulmin already has innate Electricity.). . [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Shattering Impact takes effect on every melee hit from weapons with any Impact damage. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. you wont be sitting for so long hitting the same target. Valve Corporation. Warm and healthy dish with various veggies and herbs. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. I think it increases all the physical attributes, but not the elemental ones. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. These elements typically come with more potent damage modifiers and status effects. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Like my question is are one type of stat more values than other? This is what i was intending to mean, i just didnt indicate it with so much detail. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). At low levels, Heavy Gunners are several times tankier than Butchers. Impact and Puncture are trash. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Damage = impact + puncture + slash + elemental Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon I think the specific faction damage is applied like Serration but only if the target is of that faction. Only disadvantage of this melee is low impact and puncture damage. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Trading Tax Ergonomic design for optimised comfort. Rupture - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Each proc has its own value. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. 1. Learn everything about the powerful Epitaph. 1 mod = 5 stacks (resets at 5 stacks) Genshin Impact is a free-to-play action RPG developed and published by miHoYo. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. sooner or later, Slash will be nerffed againor become useless against enemies. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. Toxin is also a solid choice for fighting unarmored Grineer. For example: Burston is 10 in each category. When you use a puncture weapon against an armoured target you do more damage and vice versa. At high levels, Heavy Gunners are basically gods by comparison. Viral/Bleed remains as the best answer to armor besides Warframe abilities. The bleed from slash is OP, its that simple. Thanks! With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. It's an excellent damage type to pair with Viral or Corrosive. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Increases effectiveness against enemies with Shields, especially Corpus units. Close. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. You need to be a member in order to leave a comment. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Combined Element:+75%, Some ideas for the Bronze IPS mods: Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. 14,973 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) If you're doing a long survival run, then there are certain requirements. Each of these will have an elemental status tied to them. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Toxin ignores Shields and doesn't get the same praise that Slash gets. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Magnetic can be created by combining Cold and Toxin. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. This chance is doubled when the weapon's fire rate is below 2.5. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. And as of right now it would seem that other procs are better than other. User account menu. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. 100 Slash will deal 42. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Max Rank It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Option 2: Secondary stat increaseonthe IPS mods. Radius increased to 6 meters at x10 stacks. Slash only shows its mettle when armor levels get high. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Including stuff like enemies that are affected by this or that, etc. Piercing Hit: +90% Puncture, +0.9 Punch-through New Impact to Slash Mods Hot or Not?! Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Common Most builds in Warframe take advantage of the Hunter Mods in some way. yes, anyone shouldhave been able to see that coming. Slash as a base element is good against bare health. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. It's not without its flaws though. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. and if you dont have the elemental mods you need to build optimally. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Void and True damage are two unique damage types that are fairly rare. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. 0 coins. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. If you had to choose one stat, which would it be? even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Update 11: A new damage system was introduced along with new mods. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Each weapon now also gives three different types of damage: impact, puncture and slash. Main: Roasted chicken with roasted potatoes and green beans. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. 1/6 the damage it used to deal, but Bleed remains the same at 35. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. The only I/P/S damage mod worth equipping is Accelerated Blast. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. thehotsung8701A,April 12, 2015. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.